Story[ edit ] The backstory of Gorkamorka is a simple one. A Space Hulk full of Orks crashed upon the desert world of Angelis, and miraculously managed to not kill themselves in the process. Since Angelis is a barren wasteland empty of life, the ticked off Orks are dedicated to gathering up all the technological scrap they can from the wastes and building themselves a new machine in order to get them off of the planet and get back to the Waaagh! Gameplay[ edit ] For the most part, Gorkamorka played a lot like Necromunda and Mordheim.

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They turned to their Mekboyz Ork technicians, engineers, mechanics and the closest thing they have to scientists for aid, who set the other Orks to work gathering up wreckage from the crash. Construction began on a huge machine, although what it was going to do differed depending on the ideas of the individual Mekboy.

A religious schism occurred and factions formed based around whether believers felt the idol was of the Ork god Gork or Mork. The resulting violence destroyed the entire machine, forcing the Meks to broker an unsteady peace between the warring sides. From then on the machine would be known as Gorkamorka, at least until the day of completion. Angelis was a suspected Necron tombworld, prompting Imperial efforts to assess the planet.

At the time of the crash there were surveyors underground within the pyramids, an Imperial outpost, and an Imperial cruiser in orbit. The cruiser was brought down by the hulk with the disfigured descendants of the crash survivors became "Muties", while those inside the pyramids became primitive tribals known as "Diggas". Players choose from a range of factions with varying motivations and abilities and fight battles against others. Most of these groups are between five and fifteen fighters with appropriate transport, known as a "mob".

Battles take place in an assortment of locations and scenarios, including sieges, races, and rescue missions. The gameplay is similar to Necromunda , [3] which also revolves around small gangs. The primary difference is the inclusion of vehicles, although there are many significant differences that lead to Gorkamorka being a less "serious" game by comparison, characterised particularly by less lethal ranged combat and the bizarre nature of the Orks. Games are designed to be played in a series and form a campaign, wherein fighters gain new abilities and suffer permanent battle injuries or death, and new warriors are purchased, or "retire" once they get to too high of a level.

Players earn money "Teef" based on how well they perform and the relative strength of their opponents. The campaigns are designed to be open-ended, allowing new players to join and leave at any time thanks to a mechanic which adjusts the rewards players receive evening out the power disparity. The closest thing to winning a campaign would be reaching the "retirement" level before other players.



Share Gorkamorka is the twin-headed orruk god, and the greatest of the idols worshipped by the greenskins. During the Age of Myth , he crashed across creation leaving mighty fist-prints in the land as he waged war on everything in his path, while hordes of orruks followed him on his rampage of destruction. Gorkamorka is not one god but two, having long ago torn himself apart after a particularly spectacular falling out with himself. These two halves are known as Gork and Mork. Both gods share many aspects of the other, Mork being brutally cunning, while Gork is more cunningly brutal in nature. Crude images are often found smeared on walls, ruins and caves depicting Gork or maybe Mork hammering enemies with his club or stomping them under his great unwashed feet. When enough orruks gather together the two gods merge once more into Gorkamorka, working as one.


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