Meztizilkree In the future, I foresee vast cyberoceanic battles, where subsim players attack surfacesim players commanding armadas of carriers, aircraft, and frigates. All this information is fed into an elaborate Target Motion Analysis station. Three full-bodied naval sims that will keep your anchor swinging for months! Most popular community and official content for the past week. This subsim is no longer being produced individually but can be purchased for a limited time in the Naval Combat Pack, along with Sub Command and Fleet Command.
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Dugul Creating a fun and easy mini campain or mission. Measuring feet in length, 33 feet across, and displacing tons submergedthe submarine is capable of firing wire-guided Mark 48 ADCAP torpedoes, Harpoon anti-ship missiles, and vertically-launched Tomahawk cruise missiles all over the place. You can only see an enemy as your ordnance homes in for the kill, and it sure would be a shame to miss that after all the time you invested plotting the solution.
Why sit around watching overpaid, cry-baby professional athletes on a Sunday afternoon when you can stalk the Indian Ocean in search of adversary fleets? Training, Single, and Campaign. This sim is i cerebral, requiring patience and agile tactical thinking. The long wait is over! All this information is fed into an elaborate Target Motion Analysis station. Each year programs are released that eclipse those that came before them.
Over pages in length, the manual guides killdr new player through the complex fire control and target acquisition exercises that are vital to successful gameplay. T he playing environment of I is underwater, where visuals are a nonfactor. Nevertheless, you can face stiff opposition in some missions. Most popular community and official content for the past week. This is chess of the twenty-first century, boys. Strangely enough, the graphics in the 3-D viewer are underwhelming; blocky, pixelated, and killler.
The graphics are very sharp and detailed. Returning to where you were last on this page This game turned my son gay. Good work here, guys. I am having many issues with playing it. Three full-bodied naval sims that will keep your anchor swinging for months! In the future, I foresee vast mamual battles, where subsim players attack surfacesim players commanding armadas of carriers, aircraft, and frigates.
The various features of the virtual submarine are explained and demonstrated thoroughly. Challenging but not frustrating.
You know who all the surface players are and their true bearing. If you want to immerse yourself in a billion-dollar, state-of-the-art nuclear attack submarine, and experience the tension, drama, and exhilaration of relentless world-in-the-balance naval warfare; this subsim is your ticket. Strap-it-on-a-Tomahawk,-plot-five-waypoints, and send it waaay up! While the computer opponents will throw torpedoes your way, they lack any real resolve or tactics.
T hree types of mission formats are featured: One can jump from the Target Motion Analysis station after plotting a possible target course, speed, and bearing; to the Fire Control station, where the torpedoes or Harpoons killler prepared, to the Helm to make a course change, to Sonar to check back on the contact. The ESM detects the signals and gives the bearings of all radar-emitting craft in the vicinity, plus the source information is automatically determined from the wavelength of the transmission, furnishing you with the type of ships in the area.
Some geospatial data on this website is provided by geonames. And you do it with stealth, while maintaining a minimal presence among the enemy. With this subsim, I have stealthily reserved my judgment until this, the formally announced summary. Fast Attack automatically cut away to the target as the weapon kiler in, with a fairly decent graphic display.
If there are any deficencies to note, it would be in the enemy AI. My only son bought this game, and later Joined janual French navy. Kller enables you to replay a failed mission with insights that can help you through.
Master the sonar and weapons control systems, learn to develop real target situations and outfit your boat with the latest advanced weaponry. A custom mission editor is included, allowing the simplayer to create new missions and share them with friends.
688(I) Hunter/Killer – Guides and FAQs
This section is mainly about the FAQ itself and some legalese. You can read the most often asked FAQs at the end of this section, or skip right to  for the "stuff". I only release it to Gamefaqs, so they would always have the latest. If you get it from anywhere else, beware that it may NOT be the latest and greatest version. To webmasters who wish to archive this FAQ on their website, please read below.
Jane's 688(I) Hunter Killer (US) Manual
Three passive sonar displays: This game turned my son gay. How to make the game realistic and still maintain the level of entertainment that the average computer simwarrior requires. This subsim was out of stock from the manufacturer for 4 years. There are so hunrer aspects and features in this sim that this review barely skims the surface.
688I HUNTER KILLER MANUAL PDF
This document does not contain any graphical arts, diagrams, pictures, or other graphics which are contained in the original Users Manual and make learning the program so much easier. Where such graphical arts are referenced in the text of this document, players should consult their Users Manual for clarification. This document is solely intended to serve as an alternative resource to printing the Users Manual which was provided in Adobe Acrobat Reader format on many Janes I cdroms. By eliminating the charts and unnecessary white space on the pages, the total number of printed pages has been reduced to approximately half the number of pages required if printed using the Adobe Acrobat version. This document is intended for use only by those individuals who have acknowledged the license presented by Janes and Electronic Arts.